Monday 16 March 2015

Design Document: Tower of Ascension


The doors of the tower of ascension will soon open an event that only happens once every 100 years. Guilds have been preparing for this event and now gather at the base of the tower, waiting for the doors to open so that they may enter and ascend to the Promised Land. The tower is a dangerous place and other guilds will do anything to stop another guild from entering the Promised Land. Those that do make it too the top of the tower will be met with a one of the six Gods of power, and receive their final challenge.


An asset list
Six Guild cards
Eighteen God cards (three of each type of god.)
Eight Red player units
Eight Blue player units
One Game Board
Two Four sided dice (movement and player battle dice)
One Six sided dice (Boss battle dice)

·         Too win you must get your pieces to the end of the board (Purple Square) and pass the boss which gets you one point for each piece that does. At the end of the game the player with the most points wins.
·         When a player gets a piece pass the boss the unit is removed from play and can be spawned back into the game so they can earn more points.
·         At the start each player should choose one guild card each and put the rest into another pile.
·         The guild card that they choose will have a matching colour with one of the six bosses (Gods of power cards); they do not have to fight this boss and instead get a free pass.
·         When the player gets to the purple square they must draw the top card from the boss card pile. This is the boss they will have to fight. Once defeat place that boss card in a separate pile.
·         To fight a boss you have to roll the six sided dice and match the number at the bottom of the boss card. If they do not match that player unit will die
·         If a player unit dies they are removed from the board and must be spawned in again
·         To get a unit on the board the player has to roll the four sided dice they can then place a piece on any of the yellow spawn square.
·          A player can have all eight of his player units on the board at the same time.
·         To move around the board a player has to roll the four sided dice. They can move any of their player units that they like, but must move one.
·         The movement flow of the board goes like this: start at the far right yellow square and move toward the far left yellow square. You then move onto the blue square and head up toward the purple square.
·         The unit must always move toward the top of the tower. (purple square)
·         One player units can be stacked on top of each other up to the max of eight units stacked.
·         A stacked unit moves as one and cannot be un-stacked.
·         To fight another player you must land on the same square as them. Then both players will roll one of the four sided dice each at the same time. The Highest number wins killing the other player.
·         In the event of a matching roll (both players roll the same number) then the attacking player wins.
·         You cannot fight another player on the yellow spawn squares.
·         When stacked units fight they only lose one of the stacked units if they lose. They must then fight again until only one of the player units occupies the square. This also applies in boss fights.
·         During a boss fight as a stacked unit you will only lose one of the stacked units if you fail to defeat the boss. You must then roll again to fight the boss. When you do defeat the boss the whole stacked unit gets to be removed from play. Gaining you a point for each unit that you had stacked and still alive on the boss square.


This game is designed for two players and based on the original game of Ur. It takes at least five rolls of the movement dice (four sided dice) to get to the end of the board, and each game has a time limit of twenty minutes. Game play should be quick but the players will still need to be tactful about each movement. 

No comments:

Post a Comment