Monday 16 March 2015

Games Britannia: Joystick Generation

I find the title of this episode to be accurate but soon it would be thanks to VR. About this episode:
He talks about how games have come from board games to computer games and how some games might make people question the actions they do in such games like in grand theft auto where you can run rampant murdering every citizen (this does get boring after awhile) too games like world of Warcraft where people are creating an online identity for themselves.  I find one thing missing and that's the real world consequences of our in game actions and such things have been show to happen in games like EvE online. It is an spaceship MMO game that has a real and working economy people can actually make money playing the game if they do it right. The in game currency actually holds a real world value a long with the spaceships and everything else in the game. Which is why a story on virtual fraud is rather interesting. In EvE when you get destroyed to lose character progress and your ship is destroys and everything in it is too this can then be looted by those that killed you. So things like banks and insurance exist in the world and some are run by players. But what happens if the player running a bank decided s to just take all the money in the bank and leave. This is exactly what happened to one group and he stole a lot of money. The only way of contacting him was a phone number which has received threats up to this day sadly this is a phone number to a library and not the person who stole all that virtual money. It is rather interesting to think a game can have an impact on peoples lives now what will it be able to do when the line between game and reality is hard to see.

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